Birthday Bug Bash!

Oh no! My bugs got out of my terrarium :( 

Can you help me get them all back?  Use your net to break the rocks to find bugs underneath, and kick up leaves and watch bugs scatter, catch them if you can!

Super chill game made for my niece's birthday, go around catching bugs, them bring them back to the terrarium in the centre of the map.

And now they’re hiding everywhere! Under rocks and in piles of leaves, even flaunting their beauty by just flying around to all the native flowers (angry face >:( )

But all this (so far) from humble beginnings, creating a movement system and using a physics overlap box to detect if anything was hit. This was the basis everything else would need to be built on top of.

The first bugs are butterflies, and they simply choose a flower they haven’t been to yet, and move towards it until it gets there, then chooses another one.

Then I wanted some way to hide bugs under rocks, so I used the right mouse button as a second overlap box to detect non-bug game objects to allow for bub and non-bug mechanics (this is seen when the red box hits the rock)

Once the bugs are revealed, they scatter to the nearest rocks to hide again. This allows for variations in gameplay and anticipation for when the rock with all the bugs under it finally gets smashed and they run!

Lastly I added leaf piles that hide bugs like rocks, but you scatter the bugs by moving through / standing on top of them. These bugs just run as fast as they can away from the player, and disappear when they get far enough.

This is the foundation of the rest of the game, the catching mechanic and the rock smashing mechanic / leaf litter is done, I just need to make it pretty and add a main menu.

In total this has been three days of full-time work, it’s going to be for my niece’s birthday so I want to get it ready by then. I’ll continue adding to this page as I go so feel free to check back later, or check out my other work by clicking on the next project’s name below.

Thanks for stopping by and check out the final version on my itch page!

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Procedural Terrain Generator